Forum Logikmemorial

Comment fonctionne notre forum => Accueil => Discussion démarrée par: JeaoneKef le Décembre 11, 2024, 06:11:39 pm

Titre: liye The Most Wonderfully Unrealistic Gear from CES 2013
Posté par: JeaoneKef le Décembre 11, 2024, 06:11:39 pm
Yfsw Afterglow: Better Filters and Editing for Your Instagram Photos
 The Slow Horse is a hotel in a tiny ski town, which is fitting. It mimics its mountainous Northern Italy setting so closely, it wouldn ;t belong anywhere else.     The striking top structure鈥攁  stanley kaffeebecher (https://www.cup-stanley.com.de) new addition to the original first story鈥攊s raised above the ground by various concrete supports, cre stanley cup (https://www.stanley-cups.co.uk) ating a visual separation between the new and the old. And of course, the angular roof is the most notable piece of its construction. The carefully placed peaks and valleys collect snow and ice beautifully in the winter.  stanley website (https://www.stanley-cups.us) Then when everything thaws out, water can simply flow down the sloped roof without falling into public places. Although in its modern style, the Slow Horse is quite different than what you ;d expect for a ski resort, its cloak of timber is a nod to the traditional mountain cabin style. And it looks so much like a mountain that it couldn ;t possibly be anywhere else. [DesignBoom]                                                        Architecture Wfpg Is This Impossibly Cute Cat Real
 A video game called A Puzzling Present is the latest creation of Angelina, an AI system that designs its own video games. Released with a little help from its creator-cum-collaborator Michael Cook at Imperial College London, Angelina   latest was made by using the code of existing games as a starting point and refining the features it finds into something new.     The ability to pick and choose design ingredients is a big advance, says Cook. Previously, the system came up with game mechanics by putting together rules it was given. It would slot them together in new ways like a jigsaw, but I was never very happy with it, says Cook. After all, it needed me to hand it the jigsaw pieces. But now Angelina finds and test game possibilities  like reversing gravity, high-jumping and teleportation  on its own. It does this using reflection, a technique that lets software look at and manipulate its own code stanley cup (https://www.stanley-cups.de) . Cook starts things off by providing a game level that can ;t be solved, stanley mug (https://www.cups-stanley.ca)  such as one with a wall between the start and the exit. Angelina then redesigns the level in an iterative process, using ideas it finds in existing games  making changes, testing  stanley quencher (https://www.stanley-quencher.uk) them, and making further tweaks until the level works. It   closer to what a human does when they program, says Cook. Even more cunningly, it has found bugs in Cook   code and taken advantage of them to invent new game levels. In one cas