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Comment fonctionne notre forum => Accueil => Discussion démarrée par: betterwound le Février 26, 2025, 03:51:22 am

Titre: Stickman Hook
Posté par: betterwound le Février 26, 2025, 03:51:22 am
The level design is a critical component of a game like Stickman Hook (https://stickhook.io/). Levels should gradually introduce game mechanics in a way that feels both intuitive and challenging. Begin with simple swinging mechanics and obstacles, gradually increasing in complexity as players progress. You can increase the sense of accomplishment by introducing new themes or environments as players progress, such as cityscapes, jungles, or even outer space. To keep players on their toes, each theme should feature unique obstacles such as rotating saw blades, moving platforms, or gravity shifts. Furthermore, levels should have multiple paths to promote replayability. Some paths are faster but riskier, whereas others reward players with collectibles, achieving a balance between speed and exploration. Providing a smooth difficulty progression is critical to keeping players engaged without overwhelming them.