If you're trying to figure out how much it really costs to make a mobile game in 2025, I highly recommend you
read this.
The article breaks down the cost structure in a very practical way. It covers everything from indie games with tight budgets to AAA-level productions. What I liked most is how it separates costs by game genre (hyper-casual, mid-core, etc.) and team size. It also explains hidden costs like post-launch support, marketing, and live ops – which many people forget to include in their budgets.
Whether you're budgeting your first game or optimizing costs for your next project, this guide gives you a solid, realistic framework to work with.
Would love to hear how others here are budgeting their mobile games in 2025 – does this match your experience?