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On Wednesday, NASA released its initial analysis of SLS performance as it lifted off on November 16, sending an uncrewed Orion spacecraft to the Moon for the space agencys Artemis 1 missio
stanley quencher n. The first launch of the Space Launch System rocket was simply eye-watering, Mike Sarafin, Artemis mission manager, said in a statement. While our mission with Orion is still underway and we continue to learn over the course of our flight, the rockets systems performed as designed and as expected in every case.
stanley mugs NASAs 5.75-million-pound rocket took off from Launch Pad 39B at Floridas Kennedy Space Center at 1:47 a.m. ET on November 16. The space agency released a stunning supercut of the launch see the video below , which includes dramatic POVs from the rocket as it soared into the dark Florida skies. As it fired up its engines, the rockets booster motors produced more than 7 million pounds 3.1 million kilograms of thrust at liftoff. The rocket and its accompanying spacecraft traveled at a speed of more than 4,000 miles per hour 6,400 kilometers per hour in just two minutes before the booster separated from the rocket. The rockets core stage and four RS-25 engines burned through the stages 735,000 gallons of propellants in just over eight minutes, NASA reported. SLS delivered the Orion capsule within about 3 miles 4.8 kilometers of its planned orbital altitude and at speeds r
stanley cup eaching 17,500 miles per hour 28,160 kilometers per hour , according to NASA. Thats when the rockets Jzrp Alienware Picked a Good Time to Get Back on Board With AMD
outlining how they created an automatic process to create VR avatars. The companys new Facebook Spaces social VR venture launched this week. The process of how Facebook set out to solve the problem of automatically generating VR avatars based on photos is fascinating, but whats even more interesting is the method used to help train its AI to create VR avatars: It used and mimicked avatars created using Snap Inc.s Bitmoji service as part of its dataset. The research
stanley tumbler ers first transformed a set of celebrity photos into 2D avatars and compared the results to manually created Bitmoji avatars of the celebs, then the Facebook-created 2D avatars were transformed into VR avatars. The paper explains the way Bitmoji was used in the process: The proposed TOS [Tied Output Synthesis] method is evaluated for the task of generating specification-compliant emoji. In this task, we transfer an in-the-wild facial photograph to a set of parameters that defines an emoji. As the unlabeled training data of face images domain
stanley cup X , we use a set s of one million random images without identity informati
stanley canada on. The set t consists of assorted facial avatars emoji created by an online service bitmoji . The emoji images were processed by an automatic process that detects, based on a set of heuristics, the center of the irises and the tip of the nose [22]. Based on these coordinates, the emoji were centered and scaled into 152 脳 152 RGB images. The emoji engine of the online service is mostly additiv